Change Logs - May 2014

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royal alchemist
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Change Logs - May 2014

Post by royal alchemist »

14 may
added a new function that let the player decide a pre-set amount of units to buy from the supplier. The amount is set back to 1 at every login.

16 may
Debugged a nasty bug in the bank that prevented players to accept a loan.

17-23 may
- added a numeric value for the alchemists' titles ( like: Wise (20) ) in the upper main menu.
- added an additional helper, starting from title number 1.
- the Thieves & Guards add-on has been implemented; it brings a lot of new stuff to the game:
  • Helpers:
    • The "Explorers" are now called "Helpers". The helpers can be sent to find ingredients, to guard the office or the whole city.

      Guards
      Starting from level 4 of encyclopedia, an alchemist can assign guards to his office. A guard gets points in fighting every time he/she fights. The guards can prevent thieves from robbing the owners storage.

      City Guards
      Starting from level 7 of commerce an alchemist can assign city guards.
      When guarding the city, an helper has a chance of joining a fight (based on the the amount of city guards and shops) to stop thieves, even if the victim is not the guard's owner.
  • Thieves:
    • Starting from level 4 of commerce, an alchemist can hire thieves to rob another alchemist. If the theft is not prevented by guards, there will be no way for the victim to get his/her stuff back, of to see the culprit punished. In case the guards stop the theft, the alchemist who sent the thieves will have to submit to a trial, and therefore serve a sentence in jail or pay a fine. The sentence and the fine will be harsh or smooth depending on the title difference between the mandator and the victim, and the activity of the victim.
  • Spy:
    • The spy will be hirable starting from level 5 of encyclopedia (and not 3, like before). You will be able to spy every player (unless moderators and admins) and the cost will variate depending on the title of the target.
And with this we reached the version 0.5.5 folks!

24 may
May 23 can be called the "Anarchy Day" of PotionEmpire. A huge amount of bugs coming from the last update made this day unique. So much craziness called for a fix, and there we go:

Bugs solved:
- bugs with the input fields in the "Thieves" dialogue box
- the stolen ingredients was not updating the extraction times
- the loss/gain of disposition after a thieves attack was VERY buggy (with explorers going to -20% disposition)
- it was possible to "multiclick" o the "Send thieves" button
- it was not possible to gratify a guard
- there was people sentenced to serve 0 minutes in jail :shock:
- the "Delinquent" medals was not working
- thieves could steal sent parcels awaiting for approval :?
- the cost of the stolen stock was not updating
- some translation/layout bug has been solved

Implementations/changes:
- now there is a limit for the skill of the thieves that you can hire: the maximum skill is (title number * 2).
- the difference of title between the mandator and the victim must not be more than 3.
- you cannot steal from the same person more than 1 time a day.

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MORE DEBUGGING/ENHANCING
- now you can see the requirements for next title even if you reached the maximum (29).
- the castle errands now pay way more! All errands has been reset!

27 may
- some more debug and some more adjusts.
- from now the "credits" ad currency does not exist anymore: say welcome to the Trilob. You may need to press CTRL+F5 to notice the difference.
- raised the price of the ingredients (or, to say it better, there was a limiter that has been deleted). Now the standard price of an ingredient is:

Code: Select all

ingredient_price=round((100-Rarity)*2.3);
Be aware that the old stocks will still have the old price.
Studiare senza ragionare non porta a nulla,
ma ragionare senza studiare è pericoloso.
Confucio.
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