Change Logs - June 2014 [part 2]

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royal alchemist
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Change Logs - June 2014 [part 2]

Post by royal alchemist »

9 June
Obviously the new version need some fix... so here we go:
- now the players starts with 10000 bonus rank points
- The "low growing" characteristics will pay 20 rank points every 10 seconds (2/second). The "fair growing" characteristics will pay 40 rank points every 10 seconds (4/second). The "high growing" characteristics will pay 60 rank points every 10 seconds (6/second).
- the new rank requisite for the titles are:
1) none
2) 25000
3) 75000
4) 150000
5) 250000
6) 375000
7) 525000
8) 700000
9) 900000
10) 1125000
11) 1375000
12) 1650000
13) 1950000
14) 2275000
15) 2625000
16) 3000000
17) 3400000
18) 3825000
19) 4275000
20) 4750000
21) 5250000
22) 5775000
23) 6325000
24) 6900000
25) 7500000
26) 8125000
27) 8775000
28) 9450000
29) 10150000
30) 10875000
10 June
- The update seem to be quite heavy... the game speed has been slowed, so we started to fix that right away. This work will still be done until the situation falls back to default.

11-13 June
While working on the next update, we made some more balance and fixes:
- Fixed the name of a refined ingredient (from Desiccated Hedelweiss to Desiccated Edelweis).
- Now castle errands pay less rank points

14 June
Version 0.6.1 is ready.
- The page load speed has been increased (but it's not all done... there is still some other work to be done to make the game faster!). Some graphic adjustments have been done to suit the "fitness plan".
- A lot of work has been done to make an administration control panel for admins and mods. This work will not be "visible" to users, but they will notice it anyway because now it will be easier to solve in-game problems.

22 June
- Added the bard Percivauld in the city of Grand Castle; he announces the Kingdom Fest and entertain the people with interesting stories.
- The alchemist's ranking list has been set to 30 names as default, and has been divided in pages.

26 June
Another huge update (not event close to the 0.6...). The news are not much but are substancial and I could not avoid to call it version 0.7.

The kingdom fest
The kingdom fest has been implemented. Every year it will start and end automaticly, adding two more special days to the calendar: the Great Market day, in which every citizen has a filial of his/her shop in the city of Grandcastle, and the Metamorphosis Day, in which every citizen can drink metamorphosis potions directly at Royal Alchemist's shop in Grandcastle.

- Implemented the Champions Vial, that can be winned in oficial contests. If used, it can force the customer (even if not PNG) to give 5 stars to the potion it contains.

- Implemented Percivauld the Storyteller... yes, a bard! It will be active only during the month of june, in Grandcastle, telling stories about places, people and traditions of all the Empire. It will also give istructions for the Kingdom Fest.

Personal exploration
It's amazing how things that you could bet will never happen... happens. This is the case; we implemented the first form of personal exploration in the game. It means you can now put a pair of tools in the backpack and step outside the city, travelling by yourself with no need to pay teleport, and harvesting some ingredients along the way. Be aware that right now there is only one connection available: Rodavar-Albora, passing through Grandcastle.
  • Known bug: because of some syncronous call that I'm forced to use in the code, sometimes the directions keys (up, down, and so on...) can stuck. The result is that the character keeps walking even if you release the button. The solution is to press again the same button. This bug will be solved, but for now we ask patience. ;)
Movement
The movement speed depends on the title of the character.

The backpack
Threated as a new box, the backpack will have a capacity (depending on the Storage Level of the owner). Once the capacity is reached it will not hold any more items.

The tools
For now there are 10 tools, that can be found at the supplier, in the main cities. The tools are: sickle, scissors, spatula, gloves, sieve, tweezers, harvesting vial, knife,machete, small pickaxe and, of course, your very hands!

Other stuff
- the distances of the Empire has been doubled. It means that now each city in the kingdom is 4 days away from each other. It also means that the price of teleport and exploring increased accordingly.
- solved an old bug, that caused problems when buying potions from other alchemists while his/her PNG customers was doing the exact same.
- the Pioneer Medal has ben raised to level 8 of Encyclopedia

Version 0.6 bugs
- the news about thefts was showing a wrong amount (much more)
- the Alchemists Ranking tab was not working correctly
- the ingredient Dragon Tears was not showing it's color properly in the encyclopedia page
- the "Repeat exploration" button was not showing up anymore
- in the Manage Helpers page, the timers was not working properly, showing always same timer for every helper travelling
- the sent recipes was not going by default to the Mail Book
- solved a nasty bug on the "Sell all the box" option, in the storage, that was setting potions to negative numbers.

27 june
- some adjustments for the last version has been made
- the storage has been slightly improved.
  • - Now the "refine" icon can no more be pressed instead of the "transfer" icon
    - Now you can divide a stock simply by doubleclicking on the "split" icon
28 june
- added the exit of Fortrock, that is now linked to Albora and from there, to the rest of the world.
- solved a bug in the ingredients cost calculation, while exploring personally
- now you can find an amount of units from 1 to ( title level / 2 ), instead of from 1 to 4.

GAME BALANCE
- now helpers find less ingredients
- al the infrastructures costs has been considerably lowered, an so on with all related stuff (like loans and city transfers)
Studiare senza ragionare non porta a nulla,
ma ragionare senza studiare è pericoloso.
Confucio.
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