Change Logs - October/November 2015

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royal alchemist
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Change Logs - October/November 2015

Post by royal alchemist »

30 Oct - 5 Nov
Version 0.7.3 is done and brings some good news!
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Implementations:
- The Quests System has been implemented. It will allow the developpers to make quests with more ease.
- The city of Doreia has been added. It's a gnomic island city outsite the kingdom. They are independant from the empire and they know the secret of vials creation.
  • - you need an helper mounted on a flying mount (such as griffon, pterosaur or dragon) to find the city
    - foreign helpers without a flying mount can not explore in the city
    - resident helpers without a flying mount can not explore outside the city
    - Doreia bring a new ingredient into the game, that can be found only there: gnomic quartz
    - New Quest: Vials Making. You can obtain the 9 basic molds to create vials, by talking to Blooxo at the Doreia Tavern (The Lemon Boom Den). Then you can create vials at the supplier of your city
- The route that connects Rodavar to Lorgastell has been done; now every city of the kingdom is reachable by personal exploration, but the complete network connection of the kingdom still needs time...

Refactoring:
- the forum has been upgraded and the layout has been modified
- The courier has been upgraded; more features, everything goes faster!
- Images and graphics has been lightened; now pages should load faster.
- Castle: from now it will be more easy to find low level errands
- helpers manage: now you see the rarity of the favourite ingredients
- many little refactoring including improvements in the storage and the recipary

Debug:
Debug and more debug! Many things has been fixed, including strange errors such:
- weird graphics in helpers management
- weird graphics in supplier
- by drinking a "bribe criminals" elixir, the price of criminal services was getting INCREASED instead of lowered...:lol:

Warning!
You may need to press CTRL + F5 to reload the images and the graphics settings.

8 Nov
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The images for Lorgastell and Albora has been redrawn: thanks to Mileva Servadei! ;)

In the manage helpers page 3 buttons have been added:
  • Send all your available helpers to the last destination
    Assign all your available helpers to guard your office
    Remove all your helpers from office guard

18 Nov
VERSION 0.7.4

Implementations:
Filials system: now you can open a filial in any city you could tranfer to. You need an helper assigned to that filial in order to keep it opened.
When a player create his character, he/she can choose to have a family in game (3 customers with his surname)
Now you can sell potions only to alchemists, by selecting the option when selling a potion.

Refactoring:
from now you can have only 1 helper mixing potions
from now your laboratory helper will lose disposition!
from now you can dilute the elixirs until a maximum of 10 dilutions.
the elixirs made with superior quality ingredients (>1) lasts more, accordingly to the quality.
the explorers now worth 12.5 times more!
the castle errands now ask for cocktail glass vial and master vials.
the tutorials have been updated.
many little refactoring has been made, including the manage explorers page and the character creation pages.

Debug:
solved the bug that prevented the helpers to explore the Doreia area
solved the bug that prevented users to delete the account!
now the employment office takes account of the fighting and mixing skills
now the spy can see every skill of the helpers
many little debugging in storage and in the registration process.

19 Nov
A huge change in gameplay has been made: from now, when you sell stuff in your shop and in your backpack it will no longer occupy your storage!
The storage, backpack and shop capacity has been raised.
Now the infrastructures needs less trilobs to evolve!
Studiare senza ragionare non porta a nulla,
ma ragionare senza studiare è pericoloso.
Confucio.
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