Change Logs - December 2013

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royal alchemist
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Change Logs - December 2013

Post by royal alchemist »

1-26 Dec
- more debugging!
- a huge refactoring involving database calls and code beautification
- added some more functional graphics to emprove the game experience
- the "refining system" has been implemented. Now you can refine ingredients from the storage, once you reach a certain encyclopedy level.
- ingredients can be now joined inside a box.
- a 7 steps tutorial has been added
- cities has now 2d game graphics
- version 0.5 is finished!

27-29 Dec
Patch 0.5.1
- The Parcel System has been introduced. From now on, you can send parcels with every item of the game inside of it!
- The Boxes System has been improved and expanded to every section of the storage
- Now there is a "reply" button on messages again, but this time is better!

30 Dec
A huge fix (0.5.2) involving many aspects of the game. Most important of all:
- Now the game can be used with Chrome and Firefox; another step towards a Cross-Browser game!
- Now you get a message with errors in the Potion Resume page, even if the potion is near to 100.0% of precision
- Solvents costs now all the same: 15 credits
- Now, when you forget to name a new potion/recipe, a default name will be generated
Studiare senza ragionare non porta a nulla,
ma ragionare senza studiare è pericoloso.
Confucio.
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