Change Logs - January 2014

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royal alchemist
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Change Logs - January 2014

Post by royal alchemist »

1 Jan
- Implemented the 2° Ingredients Addon, with another fine selection of 108 ingredients!

2-4 Jan
- Many bugs, including security issues, has been solved
- The explorers vial has been implemented

5 Jan
- The last step in the Elixirs implementation has been done; now there are 18 elixir effects available. To make an elixir you first have to refine certain ingredients (only very rares and rares), then you can use them to make a potion. Elixirs can be made starting from level 15 of laboratory.

6-11 Jan
- more debug on security flaws.
- more debug on Chrome issues
- new city added: Galadria, the Druidic Camp. Galadria has its own vial (Moon Vial) and a unique set of ingredients. More info will come...
- moderators options have been enhanced: now a moderator can see every player in and out of game from the Personal Tabs window
- from now PNG customers will evaluate a limited amount of stocks (from 1 to 6)
- from now sending parcels and letters to moderators will be free, if done from the Moderators window

12-20 Jan
- enhanced the News System: now there are also automatic in-game news that shows the most important achievements of every alchemist.
- Courier: now you can see the sent messages. There is still no way to read them, but it will be implemented in the future.
- Game balance: now the rewards for the castle errands are more accurately calculated according to its difficulty.
- Interface: now there are 3 pre-set amounts to gratify your explorers (instead of 1 only amount like it was before).
Studiare senza ragionare non porta a nulla,
ma ragionare senza studiare è pericoloso.
Confucio.
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