Change Logs - November 2011
Posted: Wed Nov 16, 2011 12:14 pm
16 Nov
- Fixed some JS problems with timers and implemented Ajax timers
- Changed some settings, including the initial cash, now set to 4000 credits
17 Nov
- The balance is now weekly and the old balances will be recorded for further stats.
18 Nov
- Some medal has been changed and improved
19 Nov
- Slight balancing made in some of the game parameters
- Now you gain Knowledge points when buying from other alchemists and you gain Commerce points when selling to other alchemists.
- added a new category of medals: the Interaction Medals. The first of its kind is the Partygoer medal.
- added a new vial: the Cocktail Glass. Is sold in the taverns filled with beverages.
20 Nov
- Solved a problem in the tavern (chat) that was kicking everybody out after a few seconds of inactivity
- from now the vial amount in the equipment page can be selected with two little arrows
- Improved the Errands System by adding 2 more levels and increasing the credits reward
- 6 new medals implemented. Is a new type of medal (Bearer Medal) that can be held only by one alchemist at a time.
- From now, close to the ingredient name, will show up the solvent taken from the best owned recipe
21 Nov
- From now the recipes can be scrolled in the Recipe Detail page
- Recipes Notes can now be edited from the Recipe Detail page
- Several improvements have been done in the interface to help the alchemists during the creative process
22 Nov
- Implemented the Potion Assignation System which allows to assign potions to the explorers, so they can avoid to lose time and disposition because of a negative event
23 Nov
- Now you can keep the old name of a potions stock by clicking on "Do not replace the name", in the equipment page.
24 Nov
- added the Boxes System in the storage page. From now you can make your own boxes to organize your ingredients
25 Nov
- now the explorers have a value in credits, based on his level and favorite ingredients. The explorer's value has a direct effect on how much it will cost to gratify him. We also lowered the starting price of the explorers to 400 credits, as the basic price to gratify.
- implemented the Employment Office where is possible to hire explorers. To cede it (and get credits) it can be done from the explorers management page
- many bugs fixed, most of them found by our brave testers!
26 Nov
- added more mounts for the explorers. Now there are nine from X1.5 to X12 of speed.
27 Nov
- Added a shortcut to the last Exploration Report, close to the explorer avatar
- Now the ex bosses of an explorers can be seen (if there are so) in the Explorers Management and Employment office page.
- Added a button in the Courier page to delete all the messages related to the explorers
- Fixed some JS problems with timers and implemented Ajax timers
- Changed some settings, including the initial cash, now set to 4000 credits
17 Nov
- The balance is now weekly and the old balances will be recorded for further stats.
18 Nov
- Some medal has been changed and improved
19 Nov
- Slight balancing made in some of the game parameters
- Now you gain Knowledge points when buying from other alchemists and you gain Commerce points when selling to other alchemists.
- added a new category of medals: the Interaction Medals. The first of its kind is the Partygoer medal.
- added a new vial: the Cocktail Glass. Is sold in the taverns filled with beverages.
20 Nov
- Solved a problem in the tavern (chat) that was kicking everybody out after a few seconds of inactivity
- from now the vial amount in the equipment page can be selected with two little arrows
- Improved the Errands System by adding 2 more levels and increasing the credits reward
- 6 new medals implemented. Is a new type of medal (Bearer Medal) that can be held only by one alchemist at a time.
- From now, close to the ingredient name, will show up the solvent taken from the best owned recipe
21 Nov
- From now the recipes can be scrolled in the Recipe Detail page
- Recipes Notes can now be edited from the Recipe Detail page
- Several improvements have been done in the interface to help the alchemists during the creative process
22 Nov
- Implemented the Potion Assignation System which allows to assign potions to the explorers, so they can avoid to lose time and disposition because of a negative event
23 Nov
- Now you can keep the old name of a potions stock by clicking on "Do not replace the name", in the equipment page.
24 Nov
- added the Boxes System in the storage page. From now you can make your own boxes to organize your ingredients
25 Nov
- now the explorers have a value in credits, based on his level and favorite ingredients. The explorer's value has a direct effect on how much it will cost to gratify him. We also lowered the starting price of the explorers to 400 credits, as the basic price to gratify.
- implemented the Employment Office where is possible to hire explorers. To cede it (and get credits) it can be done from the explorers management page
- many bugs fixed, most of them found by our brave testers!
26 Nov
- added more mounts for the explorers. Now there are nine from X1.5 to X12 of speed.
27 Nov
- Added a shortcut to the last Exploration Report, close to the explorer avatar
- Now the ex bosses of an explorers can be seen (if there are so) in the Explorers Management and Employment office page.
- Added a button in the Courier page to delete all the messages related to the explorers